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100 Principles of Game Design
  • Language: en
  • Pages: 240

100 Principles of Game Design

  • Type: Book
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  • Published: 2012-12-18
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  • Publisher: New Riders

Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands for innovation and blockbuster status. So designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience. For the first time, 100 Principles of Game Design gathers some of the best of these big ideas into one toolkit. Seasoned designers will be glad they don’t have to hold it all in their heads anymore, and begi...

Talking to Artists / Talking to Programmers
  • Language: en
  • Pages: 156

Talking to Artists / Talking to Programmers

  • Type: Book
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  • Published: 2016-12-19
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  • Publisher: CRC Press

Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and productivity grinds to a crawl. This is a "flip book" that contains two narratives in one. Turn the book one way and read one perspective; turn the book over and upside down and read the other perspective. The narratives can be read separately, one after the other, or in alternating chapters. Talking to Artists / Talking to Programmers can help anyone who ...

Professional Techniques for Video Game Writing
  • Language: en
  • Pages: 250

Professional Techniques for Video Game Writing

  • Type: Book
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  • Published: 2008-04-24
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  • Publisher: CRC Press

This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book’s website.

Writing for Video Game Genres
  • Language: en
  • Pages: 300

Writing for Video Game Genres

  • Type: Book
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  • Published: 2009-02-26
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  • Publisher: CRC Press

This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online.

Gene Roddenberry's Andromeda: Waystation
  • Language: en
  • Pages: 272

Gene Roddenberry's Andromeda: Waystation

  • Type: Book
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  • Published: 2007-04-01
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  • Publisher: Macmillan

The Andromeda Ascendant is the last surviving ship of the long-dead Systems Commonwealth interstellar empire. It's captain, Dylan Hunt, with the crew of the Eureka Maru, has been trying to contact outlying planets who might rejoin the revived Commonwealth. But one such planet responds to the Andromeda's friendly advances with an all-out attack that cripples the Andromeda. Fleeing on the limited power that the ship can muster, Hunt, Beka Valentine and the rest of the crew seek a resupply depot, but none is near enough for them to reach before repairs, except for an abandoned station, uninhabited since the collapse of the empire. When Hunt, systems analyst Seamus Harper, and Andromeda's AI Rom...

Yellowstone Science
  • Language: en

Yellowstone Science

  • Type: Book
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  • Published: 1992
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  • Publisher: Unknown

None

The New Era
  • Language: en

The New Era

  • Type: Book
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  • Published: 1989
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  • Publisher: Unknown

None

Game Writing
  • Language: en
  • Pages: 308

Game Writing

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. This book addresses these issues. It is suitable for both beginners and experienced writers.

Bears, Their Biology and Management
  • Language: en

Bears, Their Biology and Management

  • Type: Book
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  • Published: 1992
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  • Publisher: Unknown

None

Books in Print 2009-2010
  • Language: en

Books in Print 2009-2010

  • Type: Book
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  • Published: 2009
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  • Publisher: Unknown

None