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100 Principles of Game Design
  • Language: en
  • Pages: 240

100 Principles of Game Design

  • Type: Book
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  • Published: 2012-12-18
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  • Publisher: New Riders

Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands for innovation and blockbuster status. So designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience. For the first time, 100 Principles of Game Design gathers some of the best of these big ideas into one toolkit. Seasoned designers will be glad they don’t have to hold it all in their heads anymore, and begi...

Professional Techniques for Video Game Writing
  • Language: en
  • Pages: 250

Professional Techniques for Video Game Writing

  • Type: Book
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  • Published: 2008-04-24
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  • Publisher: CRC Press

This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book’s website.

Talking to Artists / Talking to Programmers
  • Language: en
  • Pages: 156

Talking to Artists / Talking to Programmers

  • Type: Book
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  • Published: 2016-12-19
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  • Publisher: CRC Press

Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and productivity grinds to a crawl. This is a "flip book" that contains two narratives in one. Turn the book one way and read one perspective; turn the book over and upside down and read the other perspective. The narratives can be read separately, one after the other, or in alternating chapters. Talking to Artists / Talking to Programmers can help anyone who ...

Writing for Video Game Genres
  • Language: en
  • Pages: 300

Writing for Video Game Genres

  • Type: Book
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  • Published: 2009-02-26
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  • Publisher: CRC Press

This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more. Game writing samples are included with the book, and more are available online.

Gene Roddenberry's Andromeda: Waystation
  • Language: en
  • Pages: 272

Gene Roddenberry's Andromeda: Waystation

  • Type: Book
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  • Published: 2007-04-01
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  • Publisher: Macmillan

The Andromeda Ascendant is the last surviving ship of the long-dead Systems Commonwealth interstellar empire. It's captain, Dylan Hunt, with the crew of the Eureka Maru, has been trying to contact outlying planets who might rejoin the revived Commonwealth. But one such planet responds to the Andromeda's friendly advances with an all-out attack that cripples the Andromeda. Fleeing on the limited power that the ship can muster, Hunt, Beka Valentine and the rest of the crew seek a resupply depot, but none is near enough for them to reach before repairs, except for an abandoned station, uninhabited since the collapse of the empire. When Hunt, systems analyst Seamus Harper, and Andromeda's AI Rom...

Aging Facial Skin: Use of Lasers and Related Technologies, An Issue of Facial Plastic Surgery Clinics - E-Book
  • Language: en
  • Pages: 232

Aging Facial Skin: Use of Lasers and Related Technologies, An Issue of Facial Plastic Surgery Clinics - E-Book

Topics include: Skin histology, physiology, and pathology, aging; Laser wavelength interface with the skin; Photography for skin’s surface ; CO2 ablative lasers; YSGG ablative lasers; Erbium ablative lasers; Photodynamic therapy; Treatment of Acne Scarring; Treatment of Skin Texture and Fine Line Etching; Cutaneous facial vascular lesions; Treatment of hyperpigmentation; Treatment of facial hair and body hair; RadioFreqency: Ellman; RadioFrequency: Thermage; Infrared (Titan); SmartLifting; Lasers in Latino skin; Lasers in Black skin; Lasers in Asian skin; Complications in the use of laser skin technologies.

게임 디자인 원리
  • Language: ko

게임 디자인 원리

  • Type: Book
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  • Published: 2014
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  • Publisher: Unknown

None

게임 디자인 원리(에이콘 게임 개발 프로그래밍 시리즈)
  • Language: ko
  • Pages: 260
Motorsport Medi
  • Language: en
  • Pages: 556

Motorsport Medi

  • Type: Book
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  • Published: 2010-06
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  • Publisher: Unknown

Chapters: Motorsport Announcers, Richard Petty, Arie Luyendyk, Rusty Wallace, Martin Brundle, Jackie Stewart, Al Michaels, Brent Musburger, James Hunt, Keith Jackson, Barry Sheene, Darrell Waltrip, Danny Sullivan, Michael Waltrip, Randy Mamola, Mark Skaife, Jason Priestley, Rodger Ward, Daryl Beattie, List of Indianapolis 500 Broadcasters, Robbie Buhl, Steve Matchett, Benny Parsons, Jim Lampley, Ned Jarrett, Murray Walker, Jim Mckay, Neil Crompton, Derek Daly, Keiichi Tsuchiya, Davey Hamilton, Griff Allen, Grant Denyer, Tom Sneva, Genevieve Chappell, Greg Gumbel, Bill Stephens, Mike Joy, Raymond Baxter, David Hobbs, Andy Petree, Suzy Kolber, Ken Nomura, Sam Posey, Phil Parsons, Lindsay Czarn...