This classic by a well-known expert explores both theory and applications. It focuses on linear programming, in addition to other programming topics, and features numerous worked-out examples and problems. 1961 edition.
This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. MATHEMATICS FOR 3D GAME PROGRAMMING & COMPUTER GRAPHICS, THIRD EDITION is suitable for adv
Linear Programming provides an in-depth look at simplex based as well as the more recent interior point techniques for solving linear programming problems. Starting with a review of the mathematical underpinnings of these approaches, the text provides details of the primal and dual simplex methods with the primal-dual, composite, and steepest edge simplex algorithms. This then is followed by a discussion of interior point techniques, including projective and affine potential reduction, primal and dual affine scaling, and path following algorithms. Also covered is the theory and solution of the linear complementarity problem using both the complementary pivot algorithm and interior point routines. A feature of the book is its early and extensive development and use of duality theory. Audience: The book is written for students in the areas of mathematics, economics, engineering and management science, and professionals who need a sound foundation in the important and dynamic discipline of linear programming.
This book contains the written versions of main lectures presented at the Advanced Study Institute (ASI) on Computational Mathematical Programming, which was held in Bad Windsheim, Germany F. R., from July 23 to August 2, 1984, under the sponsorship of NATO. The ASI was organized by the Committee on Algorithms (COAL) of the Mathematical Programming Society. Co-directors were Karla Hoffmann (National Bureau of Standards, Washington, U.S.A.) and Jan Teigen (Rabobank Nederland, Zeist, The Netherlands). Ninety participants coming from about 20 different countries attended the ASI and contributed their efforts to achieve a highly interesting and stimulating meeting. Since 1947 when the first line...
Mathematical Programming, a branch of Operations Research, is perhaps the most efficient technique in making optimal decisions. It has a very wide application in the analysis of management problems, in business and industry, in economic studies, in military problems and in many other fields of our present day activities. In this keen competetive world, the problems are getting more and more complicated ahnd efforts are being made to deal with these challenging problems. This book presents from the origin to the recent developments in mathematical programming. The book has wide coverage and is self-contained. It is suitable both as a text and as a reference. * A wide ranging all encompasing overview of mathematical programming from its origins to recent developments * A result of over thirty years of teaching experience in this feild * A self-contained guide suitable both as a text and as a reference