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FUNDAMENTALS OF COMPUTERS
  • Language: en
  • Pages: 448

FUNDAMENTALS OF COMPUTERS

The sixth edition of the highly acclaimed “Fundamentals of Computers” lucidly presents how a computer system functions. Both hardware and software aspects of computers are covered. The book begins with how numeric and character data are represented in a computer, how various input and output units function, how different types of memory units are organized, and how data is processed by the processor. The interconnection and communication between the I/O units, the memory, and the processor is explained clearly and concisely. Software concepts such as programming languages, operating systems, and communication protocols are discussed. With growing use of wireless to access computer networ...

Advances in Computer Graphics
  • Language: en
  • Pages: 771

Advances in Computer Graphics

th The 24 Computer Graphics International Conference (CGI 2006) was held during June 26–28, 2006, in Hangzhou, China. This volume contains 39 full papers and 39 short papers accepted by CGI 2006. CGI conference was initially founded by the Computer Graphics Society in 1983 and has now become a widely recognized, high-quality academic conference in the field of computer graphics. Recent CGI conferences were held in New York (2005), Crete (2004), Tokyo (2003), Bradford (2002), Hong Kong (2001) and Geneva (2000). The CGI 2006 Program Committee received an overwhelming 387 submissions from many countries worldwide. China and Korea contributed many enthusiastic submissions. Based on the strict ...

GeoSpatial Semantics
  • Language: en
  • Pages: 260

GeoSpatial Semantics

  • Type: Book
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  • Published: 2005-11-03
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  • Publisher: Springer

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Digital Representations of the Real World
  • Language: en
  • Pages: 455

Digital Representations of the Real World

  • Type: Book
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  • Published: 2015-05-07
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  • Publisher: CRC Press

Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range...

GeoSpatial Semantics
  • Language: en
  • Pages: 205

GeoSpatial Semantics

This book constitutes the refereed proceedings of the Third International Conference on GeoSpatial Semantics, GeoS 2009, held in Mexico City, Mexico in December 2009. The 10 revised full papers presented together with 2 keynote speeches were carefully reviewed and selected from 19 submissions. The papers are organized in topical sections foundations on geo-semantics; formal representation of geospatial data; semantics-based information retrieval and recommmender systems; integration of sematics into spatial query processing; and geo-ontologies and applications.

GeoSpatial Semantics
  • Language: en
  • Pages: 235

GeoSpatial Semantics

This book constitutes the refereed proceedings of the 4th International Conference on GeoSpatial Semantics, GeoS 2011, held in Brest, France, in May 2011. The 13 papers presented together with 1 invited talk were carefully reviewed and selected from 23 submissions. The papers focus on formal and semantic approaches, time and activity-based patterns, ontologies, as well as quality, conflicts and semantic integration. They are organized in topical sections on ontologies and gazetteers, activity-based and temporal issues, models, quality and semantic similarities, and retrieval and discovery methods.

Handbook of Virtual Humans
  • Language: en
  • Pages: 468

Handbook of Virtual Humans

  • Type: Book
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  • Published: 2004-10-29
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  • Publisher: Wiley

Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.

Journal of Graphics Tools
  • Language: en

Journal of Graphics Tools

  • Type: Book
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  • Published: 2003
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  • Publisher: Unknown

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Gale Directory of Publications and Broadcast Media
  • Language: en

Gale Directory of Publications and Broadcast Media

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

Identifies specific print and broadcast sources of news and advertising for trade, business, labor, and professionals. Arrangement is geographic with a thumbnail description of each local market. Indexes are classified (by format and subject matter) and alphabetical (by name and keyword).

Computer Vision - ACCV ...
  • Language: en

Computer Vision - ACCV ...

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

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