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The Evolution of Fantasy Role-Playing Games
  • Language: en
  • Pages: 238

The Evolution of Fantasy Role-Playing Games

  • Type: Book
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  • Published: 2010-11-10
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  • Publisher: McFarland

Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien’s obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Awfully Familiar
  • Language: en
  • Pages: 252

Awfully Familiar

  • Type: Book
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  • Published: 2012-06-01
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  • Publisher: Unknown

Everyone knows the story of the Pied Piper, but there's more to the story: What happened to the rats? What happened to the children? When a spell goes awry in a rat-baiting competition, scrap discovers he's a little of both. In this whimsical coming of age tale, a running battle between Black's gang of pickpockets and Piper's summoned vermin spills out into the streets of Calximus City. Scrap and his companions must navigate the aristocracy and underworlds of rodent and human alike to solve the mystery of their roots. Along the way he'll make friends of rat and man; survive cats, goblins, ogres, and witches; and if he's smart enough, kind enough, and believes enough, Scrap just might save the kingdom ... and himself.

The Postmodern Joy of Role-Playing Games
  • Language: en
  • Pages: 258

The Postmodern Joy of Role-Playing Games

  • Type: Book
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  • Published: 2018-02-15
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  • Publisher: McFarland

Historian Johan Huizinga once described game playing as the motor of humanity's cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.

Navigating Souths
  • Language: en
  • Pages: 328

Navigating Souths

The work of considering, imagining, and theorizing the U.S. South in regional, national, and global contexts is an intellectual project that has been going on for some time. Scholars in history, literature, and other disciplines have developed an ad­vanced understanding of the historical, social, and cultural forces that have helped to shape the U.S. South. However, most of the debates on these subjects have taken place within specific academic disciplines, with few attempts to cross-engage. Navigating Souths broadens these exchanges by facilitating transdisciplinary conversations about southern studies scholarship. The fourteen original essays in Navigating Souths articulate questions abou...

Digital Gaming Re-imagines the Middle Ages
  • Language: en
  • Pages: 298

Digital Gaming Re-imagines the Middle Ages

  • Type: Book
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  • Published: 2013-09-11
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  • Publisher: Routledge

Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a spa...

Carlo Tresca
  • Language: en
  • Pages: 367

Carlo Tresca

  • Type: Book
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  • Published: 2005-10-19
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  • Publisher: Springer

In his heyday, Carlo Tresca ranked among the most important radicals and labour activists in the United States, often sharing the spotlight with Elizabeth Gurley Flynn, 'Big Bill' Haywood, and Emma Goldman. A charismatic Italian anarchist who became a folk hero to immigrant and native-born workers alike, Tresca was described by comrades as a 'freelance revolutionary' because of his independent spirit and militant activism. During his wild and adventurous career spanning nearly forty years (1904-1943), Tresca pursued a range of activities unmatched by any of his radical contemporaries: independent newspaper editor, labour agitator and organizer, civil libertarian, foremost leader of the Italian American anti-fascist resistance, and an indomitable foe of Stalinism. Culminating over a decade of research, this fast-paced and vivid biography brings to life the volatile world of radical politics in early twentieth-century America through one of its foremost figures.

School Library Journal
  • Language: en

School Library Journal

  • Type: Book
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  • Published: 2010
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  • Publisher: Unknown

None

Circular - New Jersey Department of Agriculture
  • Language: en

Circular - New Jersey Department of Agriculture

  • Type: Book
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  • Published: 1931
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  • Publisher: Unknown

None

Italian Americans
  • Language: en
  • Pages: 304