One of the greatest roleplaying games of all time comes back in a new edition designed for the 21st Century! Building on the previous editions of the game, the all new RuneQuest system has been developed under the watchful eyes of Messrs Stafford and Perrin, and has been subjected to the longest and most open playtesting period that any Mongoose game has been through. Released as a 100-page hardback book, priced at $19.95, RuneQuest gives players all the core rules they need to begin playing - indeed, with the monsters included in this book, Games Masters can construct complete scenarios with this single tome.
The world of Twilight turns in the darkness, illuminated by the ethereal glow of the god-planet, Kerberos. This is a world of heroes and monsters, in which four unique individuals stand against the end of everything. One such man is Lucius Kane, a rogue born into thievery when his family is destroyed by war. On the hard streets of Turnitia, ruled over by a fearsome army and a corrupt priesthood, Lucius learns of his terrifying legacy. Lucius is a Shadowmage, a powerful sorcerer blessed with the ability to manipulate all the threads of magic. Using his newfound arcane skills, and accompanied by his unusual friends, Lucius must stand against those determined to tear his city apart, while all across the peninsula great powers play for the ultimate prize! This stunning fantasy features the previously unseen final part of The Shadowmage Trilogy, completing the saga of Lucius Kane. A per fect place for new readers to enter the world of the Twilight of Kerberos!
“He’s dead, Lucuis! Dead! While you were off playing thief, they killed him!” Thief and Shadowmage, Lucius Kane, has found that his influence and power in the underworld of Turnitia has grown. The thieves’ guild is prosperous, and his magical skills have proved a great asset to his peers. His prospects seem boundless, until the Empire of Vos descends upon the City. Soldiers fill the streets and a new cleric has taken command of the souls of Turnitia’s citizens. This strange priest has promised to eradicate the thieves’ guild, as well as outlaw unlicensed magic – and the pagan Shadowmages are at the top of his list. Lucius will come to realise that, once again, a war in the streets of his city must be fought...
The first major expansion for the RuneQuest roleplaying game, the RuneQuest Companion is a rules toolkit that will expand games in many different directions. Designed for both players and Games Masters alike, this book introduces new professions, Spirit Magic, Sorcery, adventures at sea and much more. The perfect companion to the core RuneQuest rulebook, the RuneQuest Companion is a vital guide to this new rules set. This book is intended to pick up where the core rulebook for Runequest leaves off. Though the core rulebook provides everything absolutely necessary to play RuenQuest, players and Games Masters alike will find that the RuneQuest Companion is a valuable addition to play. The Rune...
Covering the Second Age of Glorantha, this full colour sourcebook is the essential guide to the classic RuneQuest setting. This book will place Games Masters and players alike straight into this world, allowing them to visualise the places they visit as no world book has yet done. No settlement will feel like 'just another town' in Glorantha, as players travel across the wilderness in the search for Runes, glory and ultimate power.
From the depths they rose... Orders to chase down the French frigate Elita off the Cape of Good Hope came as welcome news to Captain Havelock. Stranded with the rest of the fleet at Spithead while waiting for France to initiate hostilities was an unwelcome duty for any up and coming officer. Here was a chance for glory – and prize money! The duel would prove to be far from easy though. Very soon, Captain Havelock would come to realise that theirs were not the only two warships in the southern ocean, and an enemy long since thought to be vanquished would return from the dead to exact a terrible vengeance!
A Master of Shadows! Lucius Kane was forced to flee Turnitia when the Vos Empire destroyed his home and his family. Now, many years later, he returns to the city that once held him safe. Here he finds a new trade and joins up with the Hands, a thieves guild run with precision and economy by a master of his craft. But Lucius is so much more than a mere thief. He is a Shadowmage! These practitioners of magic and subterfuge are master infiltrators, spies, scouts... and assassins. Now Lucius finds his loyalty torn between the Hands and his mentor in the secret society of Shadowmages. And when a war erupts between the thieves guilds that threatens to wash the streets of Turnitia with blood, Lucius must decide where his loyalties lie while mastering his burgeoning powers!