On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.
In response to significant developments in sensor science and technology, this book offers insight into the various extended applications and developments of N4 macrocycle complexes in biomimetic electrocatalysis. Chapters are devoted to the chemistry, electronic and electrochemical properties of porphyrin- based polymetallated supramolecular redox catalysts and their applications in analytical and photoelectrochemical molecular devices; the use of porphyrins, phthalocyanines and related complexes as electrocatalysts for the detection of a wide variety of environmentally polluting and biologically relevant molecules; and the use of electropolymerized metalloporphyrin and metallophthalocyanine films as powerful materials for analytical tools, especially for sensing biologically relevant species.
This second edition of the highly successful dictionary offers more than 300 new or revised terms. A distinguished panel of electrochemists provides up-to-date, broad and authoritative coverage of 3000 terms most used in electrochemistry and energy research as well as related fields, including relevant areas of physics and engineering. Each entry supplies a clear and precise explanation of the term and provides references to the most useful reviews, books and original papers to enable readers to pursue a deeper understanding if so desired. Almost 600 figures and illustrations elaborate the textual definitions. The “Electrochemical Dictionary” also contains biographical entries of people ...
Fuel cells are one of the most promising clean energy conversion devices that can solve the environmental and energy problems in our society. However, the high platinum loading of fuel cells - and thus their high cost - prevents their commercialization. Non- or low- platinum electrocatalysts are needed to lower the fuel cell cost. Electrocatalysis in Fuel Cells: A Non and Low Platinum Approach is a comprehensive book summarizing recent advances of electrocatalysis in oxygen reduction and alcohol oxidation, with a particular focus on non- and low-Pt electrocatalysts. All twenty four chapters were written by worldwide experts in their fields. The fundamentals and applications of novel electrocatalysts are discussed thoroughly in the book. The book is geared toward researchers in the field, postgraduate students and lecturers, and scientists and engineers at fuel cell and automotive companies. It can even be a reference book for those who are interested in this area.
Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.
"Worlds in Play," a map of the -state of play- in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, "Worlds in Play" will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of -worlds in play.-"
Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all p...
When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work. As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy? The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you’ll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.