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Water Quality
  • Language: en
  • Pages: 656

Water Quality

Once a purely technical sub-discipline of hydrology, water quality management is now a social and political discipline, with concerns ranging from ensuring adequate health standards to preserving biological diversity and ecosystem integrity. This book goes beyond the technical manuals and specialty publications to provide support and guidance for the everyday decisions made by water-quality managers. Water Quality: Management of a Natural Resource addresses the rarely touched upon social, biophysical, land-use and policy considerations, which reflect the issues that confront managers and decision-makers. In a series of incisive reviews, experts address key topics in modern water resource management and case studies illustrate the successes and failures of past management efforts. Water Quality: Management of a Natural Resource develops and presents a management view requiring an awareness of: the social context of management, new ecological theories, and how policy is implemented in different situations and countries.

RPG Programming with XNA Game Studio 3.0
  • Language: en
  • Pages: 316

RPG Programming with XNA Game Studio 3.0

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

Le's Whittle Awhile
  • Language: en
  • Pages: 134

Le's Whittle Awhile

  • Type: Book
  • -
  • Published: 1976
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  • Publisher: Unknown

None

Dick Enberg, Oh My!
  • Language: en
  • Pages: 254

Dick Enberg, Oh My!

Dick Enberg, a tireless worker whose boyish enthusiasm for sports has never diminished, he is the most versatile sportscaster in America. He has called everything from baseball to tennis in a career that has taken him not only all over the country, but also all over the world. Hundreds of stories are told with wit and candor, as Enberg takes readers into the booth and behind the camera.

Evaluating Riparian Area Dynamics, Management Alternatives and Impacts of Harvest Practices
  • Language: en
  • Pages: 40
Introduction to Oracle 10G
  • Language: en
  • Pages: 659

Introduction to Oracle 10G

For the introduction to database or an advanced database course where the instructor wants to feature Oracle. Students need a big-picture introduction to Oracle and they need specific examples and steps. This concise book covers all of the topics students need in a first class by using step-by-step techniques with a rich set of databases to provide students with practical experience - all in one book.

Essential XNA Game Studio 2. 0 Programming
  • Language: en
  • Pages: 538

Essential XNA Game Studio 2. 0 Programming

Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game."

The Internet
  • Language: en
  • Pages: 256

The Internet

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Black Cowboys Of Texas
  • Language: en
  • Pages: 382

Black Cowboys Of Texas

Offers twenty-four essays about African American men and women who worked in the Texas cattle industry from the slave days of the mid-19th century through the early 20th century.

Introduction to SQL Server 2005
  • Language: en
  • Pages: 770

Introduction to SQL Server 2005

Students need a big-picture overview of "Introduction to SQL Server 2005 "and they need specific examples and steps. This concise book presents a mix of both database theory and application tools that illustrate the theory. Students learn the reason particular statements are required for the activities they are about to perform, followed by step-by-step sequences using a rich set of databases to provide students with practical experience - all in one book.