Separated from his friend Isabel after their daring escape from slavery, fifteen-year-old Curzon serves as a free man in the Continental Army at Valley Forge until he and Isabel are thrown together again, as slaves once more.
In the twenty-first-century world, Marxist communist humans compete with the capitalist Elders, an alien race resembling giant squid, for control of an asteroid ful of valuable minerals and other resources. Reprint.
Thus begins the second novel in Marion Zimmer Bradley and Deborah J. Ross' monumental Clingfire trilogy - the epic story of a cataclysmic time in the history of Marion Zimmer Bradley's Darkover. The era of the Hundred Kingdoms was a time when power-hungry petty monarchs abounded on this frigid and magical world - a time of uncontrolled war and lawless disregard for all but the most imperialistic of political aims. a legendary friendship is forged between king and keeper which will lead to a new destiny for Darkover.
A fell and ancient sorcery has thrust the kingdoms surrounding the mighty Grimwall mountains into battle with forces of great evil. When Tip and Beau, two Warrows from the village of Twoforks, try to save a mortally wounded soldier, they inherit a vital mission. The dying swordsman gives them a simple copper coin and a cryptic message: “Take the coin east to Agron, and warn all.” But the East holds terrors beyond anything Tip and Beau have ever known. Modru, the black Mage, has begun his violent reign over the Free Folk—and unleashed his army of deadly emissaries on the young Warrows. Now Tip and Beau’s mysterious quest has become a matter of life and death. For their momentous arrival in Agron will signal a war that threatens to destroy worlds far beyond their beloved Mithgar. “Some of the finest imaginative action.”—Columbus Dispatch “Evocative and compelling. Storytelling at its best.”—Jennifer Roberson
Now is the time to tell the story of an ancient realm, a tragic tale that sets the stage for all the tales yet to come and all those already told... It's a conflicted time in Kurald Galain, the realm of Darkness, where Mother Dark reigns. But this ancient land was once home to many a power... and even death is not quite eternal. The commoners' great hero, Vatha Urusander, is being promoted by his followers to take Mother Dark's hand in marriage, but her Consort, Lord Draconus, stands in the way of such ambitions. The impending clash sends fissures throughout the realm, and as the rumors of civil war burn through the masses, an ancient power emerges from the long dead seas. Caught in the midd...
On July 26, Arthur Gordon learns that Europa, the sixth moon of Jupiter, has disappeared. Not hiding, not turned black, but gone. On September 28th, Edward Shaw finds an error in the geological records of Death Valley. A cinder cone was left off the map. Could it be new? Or, stranger yet, could it be artificial? The answer may be lying beside it-a dying Guest who brings devastating news for Edward and for Planet Earth. As more unexplained phenomena spring up around the globe-a granite mountain appearing in Australia, sounds emanating from the earth's core, flashes of light among the asteroids-it becomes clear to some that the end is approaching, and there is nothing we can do. Facing the destruction of all they know, some people turn to God, others to their families, and a few turn to saviors promising escape from a planet being torn apart. Will they make it in time? And who gets left behind to experience the last moments of beauty and chaos on earth?
The siege of Kerbryhaine had been raised, the Ekwesh hordes vanquished, the Mastersmith slain. But for Alv - now Elof the Smith - the war was not yet won: Kerbryhaine was still a divided city; the Ekwesh, bloodily defeated, would look for revenge; and the Ice, implacably malevolent, continued its inexorable march southward. So from divided Kerbryhaine Elof, Kermorvan and his companions mounted an expedition to the legendary lost cities of the East; if they managed to reunite the war-torn tribes, perhaps they could stand together against the menace of the Ice. But to Elof and Kermorvan the journey would also bring knowledge: of the Powers ranged for and against them; and the secrets within themselves waiting to be revealed - secrets that would play a part in the war yet to come.